Ludwig

A lattice Boltzmann code for complex fluids

Ludwig is a parallel code for the simulation of complex fluids, which include mixtures, colloidal suspensions, gels, and liquid crystals. It takes its name from Ludwig Boltzmann, as it uses a lattice Boltzmann method as a basis for numerical solution of the Navier Stokes equations for hydrodynamics. It typically combines hydrodynamics with a coarse-grained order parameter (or order parameters) to represent the “complex” part in a free energy picture.

The code is written in standard ANSI C, and uses the Message Passing Interface for distributed memory parallelism. Threaded parallelism is also available via a lightweight abstraction layer (“Target Data Parallel” or “TargetDP”) which currently supports either OpenMP or CUDA (NVIDIA GPUs) from a single source.

CoE: E-CAM

Cubble

The following modules connected to the Cubble code, a mesoscale CUDA/C++ simulator of foams, have been produced so far:

  • Cubble: Static foam coarsening simulator using c++/CUDA
  • Cubble: Flowing foam coarsening simulator using c++/CUDA¬†
  • Cubble: Hip implementation

CoE: E-CAM